Hi here’s a quick tutorial about adding your own samples in D3X
Please note that D3X sequencer is very basic, so it’s not possible to do complex patterns, it is made in order to play loops or one shot sounds.
By the way you can use some drum sounds in it until the pattern is regular, like a Kick Drum every beat, or a Hi-Hat that plays on evens 1/8 all the times, a clap every even beat and so on…
For more complex patterns you need to make it elsewhere and save it as audio file (loop)
So let’s say you have a song compsed from 17 sounds and you want to put them into D3X:
1) Open D3X in Reaktor, enable edit button in case is disabled
We will work on Deck B so you don’t have to move the ensemble layout
2) Change view (View A) for Deck B Sampler/Seq
You will see the complete Sampler/Seq page
3) Open the sampler editor clicking on the upper button with a waveform icon and select “Sampler B” from the dropdown menu a the bottom
4) Now simply drag’n'drop your samples to the map (all togheter) and put them vertically on the first map key (C-2)
5)Now you can close the Sampler Map Editor, you have done there
6)On the Sampler Instrument you have to tell how many samples there are on that key so the instrument will take care of recall the correct samples without the need of remapping them manually, so to the right there are 3 numbers and a store button, set “Song” to 1, “Samples” to 17 (in my case) and press the Store Button, The “Saved” number should now display the same number as the above “Sample”, that’s it!
For the next part i’m not going to detail it, if there will be requests i’ll make another tutorial about the sequencer and the mixer and how it works, in the meantime have a look at the demo and enable tooltips to understand more.
7) Now you can edit the 16 parts and add your samples to the sequencer
8)Once you have done save a snapshot in the Sampler
9)You can go now on the mixer and set it up as you wish, before saving this snapshot make sure you have selected the correct Sampler snapshot using the “S.Pattern” value (the number below the logo). When you will change a pattern on the mixer the Sampler pattern will be automatically recalled depending on that value. Let’s say the Sampler is slave from the Mixer but the snaphots are managed separatedly, keep it in mind.
10)If you need to add other songs repeat the steps and put the samples on the next Key on the sampler map.
11) When you save the snapshot on the mixer for the new song you can choose if you want to stay on the same Bank (so you will have several songs on the same bank, like the demo) or else you can use a bank for every song, it’s up to you. Note that the banks are synched with the Sampler ones so you cannot recall a Sampler snapshot from the mixer that is on another bank.
12) when you have finished you now have to copy everything on Deck A, this is very easy, for the sampler just open the sampler editor and click on the sample map drop down menu and select “Export with references Only”, then change to Sampler A and import it.
I suggest to not “embed” the audio files inside the Ensemble as it will increase the time to save and the size for no reasons.
13) Do the same for the Snapshots, rememebr that there are 2 instruments so you need to save both the Sampler and the Mixer, go to Deck A and import the bank(s)
14) You can now go back to “View B” for the sampler and Make Some NOISE!!!